-Estimated trophy difficulty: 7/10 (Platinum Difficulty Rating)
-Offline: 51: 42 5 3 1
-Approximate amount of time to Platinum: 12-16 hours (Estimated Time to Platinum)
-Minimum Playthroughs Needed: 2
-Number of missable trophies: None (Chapter select)
-Glitched trophies: N/A
-Does difficulty affect trophies?: Yes, FUBAR playthrough required for MFWIC trophy
-Do cheat codes disable trophies?: N/A
-Special peripherals or multiple controllers needed? None
In recent years we've played many military shooters where we explored a sandy locals, but we've never played one like this. An epic sandstorm has wiped Dubai clean off the map. Six months later, signs of life have emerged. A Delta Recon Team is sent to investigate.
You play as Captain Martin Walker. Together with your Delta Force Bravo Team you embark on a search for survivors in a city buried by sand in this tactical third-person shooter. Expecting a routine operation and an easy evac, you instead find yourselves caught in a war ignited by an out-of-control madman.
You must now make difficult decisions as you try to survive a frantic combat zone where out-of-nowhere sandstorms can shift the battlefield in an instant. You're going to have to improvise, shoot straight, and make good use of your squad commands if you ever want to get home alive.
Step 1:
Play through the campaign on "Suicide Mission" difficulty. This is the second hardest difficulty setting but finishing the game on this setting is required to unlock "FUBAR" difficulty. Suicide difficulty is not difficult as the name suggest. If you play smart, take cover, and don’t go all “Rambo” you should be able to knock out this playthrough in about 6 hours. Also, the fact that this is a squad based shooter means you can order your squad mates to do some of the heavy lifting if you're low on health and/or ammo.
During this playthrough enjoy the game and make whatever decisions you like. You will have another playthrough and there is also chapter select so don't worry about the decision based trophies.
As you play through the game try to get as many kills with each weapon type as you can but don’t dwell on the weapon kill trophies. You will have more than enough opportunities to get those trophies.
Optionally, you can go for the collectibles trophies in this playthrough or save it for your FUBAR run. Even though all stats and collectables carry over between playthroughs I suggest you get all the collectibles during this playthrough so you can focus on killing and surviving during your FUBAR playthrough. During this step you should unlock the following trophies:
- They Live
- Treacherous Ground
- The Lost Battalion
- Desert Storm
- The Horror
- Three Kings
- The Great Escape
- A Bridge Too Far
- Boot
- We Were Soldiers
- The Devil's Disciple
- Spotter
- Recon
- Intel Operative
- Marksman - Rifle
- Marksman - Small Arms
- Marksman - Shotgun
- Marksman - Sniper
- Marksman - Heavy Arms
- Marksman - Grenade
- Aim High
- Applied Force
- In Your Face
- Blind Luck
- Good Training
- Situational Awareness
- Battle Management
- Close Combat Carnage
- Airspace Control
- Damn Close
- Army of One
- Preventive Diplomacy
- The Human Factor
- Deer Hunter
You should also unlock half of these decision based trophies:
- A Man of Action or
- A Man of Patience
- Damned if You Do or
- Damned if You Don't
- Friendly Fire or
- Unfriendly Fire
- A Line, Crossed or
- A Line, Held
- A Farewell To Arms or
- Too Late The Hero
- The Road Back or
- The Road To Glory
Step 2:
Playthrough the campaign again on the FUBAR difficulty setting, During this playthrough be sure to make the opposite decisions of the ones you made during your first playthrough. FUBAR is clearly more difficult than the "Suicide Mission" difficulty. You will die quicker and the enemies are stronger, more aggressive and deadly accurate. By far the most common question asked is how FUBAR difficulty stacks up against this generations other popular shooter's hardest difficulties.
- FUBAR is harder than Modern Warfare 2, 3 and Black Ops' Veteran difficulties. A general consensus has also concluded that FUBAR is more difficult than all 3 Uncharted games on Crushing.
- FUBAR is not as hard as Killzone 2's Elite or COD: World at World's Veteran difficulties (specifically the late Russian missions).
- FUBAR is considerably harder than Battlefield 3's Hard & Homefront's Guerrilla difficulties.
- FUBAR is on par with Resistance Fall of Man's Superhuman difficulty (i.e. Yes it is difficult but no, not in a cheap way).
- If I had to choose one game that has a similar difficulty level to Spec Ops' FUBAR difficulty, I would say SOCOM 4 on Elite (but without the burden of having Chung on your fire team always ruining everything by being an idiot).
For assistance with FUBAR difficulty please see the trophy description for MFWIC, you should also check out my FUBAR - Problem Areas Guide Here!
During this step you will unlock:
- MFWIC
You should also unlock the opposite decision trophies of the ones you unlocked during your first playthrough, these trophies include:
- A Man of Action or
- A Man of Patience
- Damned if You Do or
- Damned if You Don't
- Friendly Fire or
- Unfriendly Fire
- A Line, Crossed or
- A Line, Held
- A Farewell To Arms or
- Too Late The Hero
- The Road Back or
- The Road To Glory
Additionally, you should also unlock any trophies you missed during your first playthrough. These trophies possibly include:
- Adapt and Overcome and any number of the weapon kill trophies.
Step 3 - Clean Up:
Use this step to clean up any trophies you may have missed via the chapter select option. These trophies more than likely include:
- Sierra Hotel
- All You Can Be
See the Guide for more info if you need any more help with them.
Once all steps have been completed, congratulate yourself on your new shiny Trophy.
[PST Would Like to Thank M-Easy for this Roadmap]