Roadmap
Overview:
Estimated trophy difficulty: 1/10 - 1.5/10 (Trophy Difficulty Thread)
Offline: 15 (13 , 1 , 1 )
Online: 0
Approximate time to 100%: 4-5 hours
Minimum number of playthroughs: 1
Missable trophies: None (You can select each of the 100 levels through scenario select).
Glitched trophies: The Collection doesn't unlock for some people, as their game doesn't register certain pick-ups.
Cheats: None
Introduction:
Thomas Was Alone is a 2D platformer developed for the pc and Mac by Mike Bithell and adapted to the ps3 and the Vita by Curve Studios. Thomas is a block, and contrary to what the title suggest, he is not alone. Instead, you get to play with several different-shaped blocks, each with their own name, personality and powers. They are stuck in some sort of matrix, and their only goal is to find a way out. But to do that, they will need to cooperate and trust each other. As you play through the game, a narrator tells you the story of each of the blocks you play with.
Step 1: Play through the game
This game provides 100 unique levels, divided over 10 chapters. You will be playing with various blocks though increasingly complex environments. When you finish the last chapter, you will obtain the only gold trophy in this game, being Thomas Was Not Alone. Along the way you will most likely obtain the trophies for jumping 1600 times, dying 100 times and bouncing off Laura 100 times. You will probably also get most of the collectible trophies, as the majority of the collectibles are very easy to spot. They look like small black canvases and are usually close to the route you need to take but don't stress out if you miss any, as the game provides a chapter select option, called "scenario select", through which you can conveniently select every single one of the 100 levels.
Step 2 (optional): Collect the remaining collectibles
By the time you finish step 1, you will probably have found most of the collectibles. For the ones you missed, simply select the respective levels through "scenario select".
Step 3 (optional): Mop up the remaining trophies
In the odd case that you haven't obtained their respective trophies yet, you can use this step to perform the remaining jumps, bounces and deaths, which shouldn't take more than a few minutes.
[PST Would Like to Thank TheDearGunther for this Roadmap]